Valorant is finally adding replays and upgrading to Unreal Engine 5


The hugely popular first-person shooter game Valorant is getting some long-awaited upgrades as the game approaches its 5-year anniversary. In the , the Valorant team announced the long-anticipated replay feature. They’ll function about the same as replays in other online shooters like Counter-Strike 2, allowing players to revisit their previous matches and watch them from the perspective of any player in the game or from a free-roaming camera. Replays will initially launch on PC with patch 11.06 in September and will come to consoles later in the year.

After initially developing and updating the game in Unreal Engine 4 for more than ten years, the dev team announced a port to with patch 11.02 around the end of July. The Valorant devs say this will bring higher frame rates and faster future patch downloads without changing the current gameplay feel. In , the team teased that moving to Unreal 5 will enable a whole host of possibilities in the future.

Competitive players will take particular note of new anti-smurfing initiatives. Smurfing is the practice of higher-ranked players using lower-ranked accounts to gain a competitive advantage by playing against players far below their skill level. In an attempt to further curb this behavior, Valorant will be asking suspicious accounts to complete multi-factor authentication and is exploring requiring it on all competitive accounts. These guardrails will launch later this year with more details to come. Additionally, users who wish to report other players for smurfing can now select a specific “Rank/Matchmaking Abuse” category to help the better identify those accounts.

The update also showcased some gameplay balancing measures involving character abilities, teased a new competitive map and highlighted the team’s vision for the future of Valorant in esports.



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