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End of Abyss is when Metroidvania meets space horror

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You’d assume that the latest game from the studio that made Little Nightmares 2 is going to be a bit spooky and dark, and Section 9’s End of Abyss is that. However, it’s also a little easier to describe and explain: an atmospheric sci-fi shooter with Metroidvania-style exploration.

While there’s no shortage of Metroidvanias to draw inspiration from, when I played a demo at SGF 2025, all I could think of was Alien. It might be the scanner, which the protagonist can use to glean information, spot hidden items and tag room details for further exploration once you’ve got new skills or weapons. Mattias Ottvall, co-creator of the game, praised my tendency to scan everything, which netted me several secret item caches during my demo playthrough.

You’ll have to tag between the scanner and your gun pretty often, too, as biped monsters, spidery little parasites and beefier foes swing their literal heads at you. Fortunately, End of Abyss’ isometric layout is paired with the ability to move and shoot with each analog stick. If things get a little too dicey, your character also has a very forgiving dive roll.

After some early teething issues (scanning an alien zombie instead of shooting it down), the control setup eventually became second nature, and I was tumbling out of the way of an alien golem boss, firing shotgun rounds into its flank. The shotgun, unfortunately, has finite ammo (which you can both craft and find in the world), so I resorted to chipping away with my pistol at a distance.

The brief demo (and teaser trailer) suggest a dark and shady atmosphere similar to the studio’s previous games. Naturally, there’s the occasional scare as you explore this rundown facility.

If you do get overwhelmed, the character gets respawned back into the world — as do the monsters — but any doors unlocked and skills gained are saved. Even better, with a game that centers on exploration, when you come across something that you can’t yet interact with (for example, a weakened wall that could be demolished or a security door that requires a key), scanning it in-game will ‘tag’ the feature on the menu map, making it easier to circle back once you have what you need to progress. During the demo, I unlocked explosives for tackling the weakened walls that were tagged, but I also spotted grapple hook fixtures, presumably for a later point in the game.

The tagging is a nice touch for anyone who struggles to keep track of their path in sprawling Metroidvania games, although this is contingent on how expansive Into the Abyss turns out to be. The original Little Nightmares turned out to be a short, but sweet escape – how deep will the abyss go?

Into the Abyss is coming to PS5, Xbox Series X|S and PC.



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